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In my own adventure I was graced by such story characters as The Great Sage Nigel Thornberry and the King of Green Freddie Mercury, as well as companions Lust ( Full Metal Alchemist) the Imp and Ichigo ( Bleach) the Warrior. The ability to assign a Mii of your choice to every main character throughout the game allows you to completely customise your adventure. While the writing, humour and story fall flat, the characters themselves and the classes you can assign to them only continue to grow in absurdity as you continue through the game. It truly feels as though the story and writing are hemmed in by trying to stay too close to the fantasy setting and its myriad tropes, instead of truly embracing the absurdity that has become so characteristic of Miis. I dare say you already know how that plot point resolves itself, and that’s par for the course throughout the game’s story. The game also makes use of many predictable and well-trodden tropes, such as the Princess who is in love with her childhood friend but is betrothed to a haughty Prince. These are no doubt meant to make you laugh at the absurdity of your Mii and its failed attempts to be humorous, but they just fall flat and feel awkward to read and see. The game frequently utilises anti-humour, delivering jokes that have anticlimactic or nonsensical punchlines. The issue with the humour doesn’t just end with the skits themselves and their repetitiousness, but also with the writing itself. You can’t exactly dash off to a faraway place or utilise technology for comedic effect when you’re in what is for all intents and purposes, a medieval fantasy setting. This is especially true of the relationship related skits, which begin to repeat within the first few hours of the game. Skits occur frequently throughout the game, as they did in Tomodachi Life, but the variety just isn’t there and they quickly begin to repeat. It’s obvious from the beginning that Nintendo tried to recreate this feeling with Miitopia, but being locked into the singular fantasy setting has hampered the absurdity. Silly writing, melodramatic skits and general randomness all tied together to create a unique identity for Miis that was a pleasure to experience. In reality, Tomodachi Life and its absurdist humour was what made me begin to love Mii characters and what they represented.
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In theory, Miitopia promised to be just that, but in practice, it falls short of being the grand adventure I’d hoped for.
![miitopia classes miitopia classes](https://static.wikia.nocookie.net/miitopia/images/0/0e/Imp_job.png)
Where I could fight monsters, save the world and play off my friend’s characters. That silly and fun hotel left me wanting more, a grand adventure that I could fill with facsimiles of my friends and idols. When Tomodachi Life was released, I realised the sort of experiences that could be created by leveraging my collection of Miis. I took my 3DS overseas, both to play games on the go and to collect Miis from people in far-away countries and use them in the little games included in Mii Plaza. As time went on, and each subsequent generation of Nintendo hardware included Miis, I gradually began to grow attached to the limbless little terrors that infested my consoles.
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When I was first introduced to Miis by the Nintendo Wii, I didn’t know how to feel about the strange little avatars I was forced to create.